Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Download Laptop - http://imgfil.com/1ab2ou
About This Content Created by the IJC crew from the Killing Floor community, all revenues from this pack are shared with that community team!This is a weapon pack of two halves. We have weapons created by the people, for the people - and you can have a couple of Horzine's latest prototype weapons. Try them all out and you decide which is best! The first two are really for the down-to-earth, home-grown Zed-killer, while the other pair were designed with the tech elite, I'm-not-get-Zed-on-MY-hands type.The ErsatzWaffenThe Blower Thrower: This is a gasoline-powered leaf blower modified to shoot a stream of vile liquid up to 35 meters. The user can spray gag-inducing, poison bloat bile to take down enemies that will often blame the attack on the nearest bloat.The Seal Squeal harpoon gun: For most people, launching a meter-long steel harpoon into an enemy would be enough, but industrious walrus hunters added a time delayed explosive to these shafts for extra boom.The Horzine Advanced PrototypesSeeker 6: A hand-portable missile launcher firing batches of 6 mini-seeker missiles into whatever the user paints with a laser designator. They may take different paths but the missiles all seek the same enemy, even behind light barricades.ZG2: The second prototype of the famous Zed Gun. This (barely) handheld edition replaces the large radar screen with a small flashing indicator and eliminates the need for heavy battery packs because electro-stun grenades stun targets more efficiently than energy intensive beams. 1075eedd30 Title: Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict PackGenre: ActionDeveloper:Tripwire InteractiveFranchise:Tripwire InteractiveRelease Date: 23 Oct, 2013 Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Download Laptop DIARREHA!!!!!!!!!!!!!!!!. The Community Weapons Pack 3 - Us Versus Them Total Conflict Pack is a mouthful, and the last weapon DLC for Killing Floor. It's the worst one strictly speaking, with only two of the weapons really being useful as sidegrades, but dedicated KF1 players probably want to buy all 3 weapon packs if nothing else. They do after all give you more options. Buy them on sale, especially this one.Blower Thrower: Like the flamethrower, but it shoots Bloat bile instead and is a Field Medic weapon. Bloat poisoning doesn't last as long as afterburn, but if there's any Bloats nearby then any other specimens coated in bile will attack them instead of you, so it's a little like L4D2 Boomer bile. I feel like this is a weak sidegrade; not for use on higher difficulties.Seal Squeal Harpoon Bomber: Launches explosive harpoon darts and is generally cool. It has a 3-dart magazine, which lets you stick multiple darts into a Scrake or Fleshpound's head to kill them outright, or into the Patriarch just before he runs away to heal since apparently he doesn't care about harpoons before they explode. For maximum minmaxing, carry an M79 to blow up all the darts before their timers run out. I feel like it's powerful for a sidegrade, and offers something new and useful without outclassing the other grenade launchers.Seeker Six: Fun and unique, but quite weak as an actual weapon. .44 Magnum bullets do more damage than each rocket from this weapon. It's fun to blast enemies around with the knockback (behold the flying Fleshpound!) but it doesn't have the punch you'd expect from a Demolitions weapon with a multiple-round magazine. The homing rockets are fun, but they can still miss if you don't line up your shots well enough. If you're playing demo on lower difficulties I'd say go nuts, otherwise steer clear.Zed Eradication Device MKII: Probably the most sci-fi gun in the game. It does most of what the original Z.E.D. gun does for less than half the cost and 2 less blocks of weight - but the magazine is smaller, and each altfire uses half of a magazine. You don't have to unlock it like the original, but it doesn't have the specimen tracking radar of the MKI, just a proximity sensor that approximates how close any big nasties are. The alternate fire also does nothing against the Patriarch, but this is more of a midgame weapon anyway. A good sidearm for certain perks to stun enemies with the altfire and then switch to their primaries to finish them off.. Normally im not a fan of Weapon DLC, but the two weapons, the Seeker Six and the Seal squeal, both are very good weapons for the demolitions class. If you are gonna get a weapon pack. Get this one.. Biler Plower: Does not heal. A pretty useless weapon for a medic.Seeker Six: Cool concept, but way too weak to actually be effective.Seal Squeal: It's an okay weapon, but the delayed explosion is just not worth it.Zed Gun v2: Pretty weak, pretty expensive, takes too much space from inventory.. An interesting selection of weapons. The ZED Gun v2. I can't say much about this weapon. Its similar to the ZED Gun v1, but it launches energy balls that put enemies around the impact in stasis instead of the stasis beam of the v1. It does not belong to any specific perk and joins the v1 and Potato. Doesn't hold much max ammo and headshots are very difficult to perform. Not sure how the flashing lights on the sides relate to zed positioning as of now. The Bile Blower. Similar to the flamethrower but belonging to the Medic perk. It lacks the ability to fire healing darts, instead its alt fire launches a very spread out blast of bile, which seems mostly useless. Enemies hit with bile will occasionally break off from the horde and begin attacking the nearest bloat it can find, where the enemies fight amongst themselves until one kills the other. It actually dishes out a good bit of damage when the trigger is held down and the effect of the zeds turning on nearby bloats can buy some time before scrakes and flesh pounds start tearing into your ranks. The Seeker Six. While its a cool idea, it simply doesn't do quite enough damage or have big enough blast radius to be of much use. It actually takes a bit of getting used to to allow you to use it to its fullest. Regular fire fires a single rocket at the center of the screen unless locked on (we'll get to that). Alt fire empties the remains of the entire magazine at the center of the screen unless locked on. Training either the center of your screen or the sights on a specific zed for a short time will initiate a lock on, and will alert you with a beep when ready. Any rockets fired while locked on will follow the zed and detonate on impact. The target zed being killed while rockets are in the air will either result in the rockets traveling to the spot where the zed died and explode on contact with the ground or simply continue to fly in the direction they are currently facing, I am not certain which it is as it is very difficult to tell which they actually perform (you'll find it difficult to tell as well when you use this weapon, I'm sure) as by the time the zed dies by either your team mates or another of your rockets your rockets are already on route to the zed if you had enough time to fire before they died. This may or may not sound confusing, if it is you'll hopefully understand what I mean when you use the weapon yourself. The Seal Squeal. A harpoon gun which fires harpoons which explode after remaining in their target for a certain amount of time. It packs a punch. Zeds with a harpoon embedded inside them will be slowed drastically and act as if their head was shot off, giving you time to vacate the area. I actually have not been able to find out if the harpoons deal damage to yourself if you are within the blast radius or not, but I'll assume they do. Not a practical weapon but it is pretty entertaining to watch the chaos these things are capable of producing given the right placement. Overall none of these weapons are all that dependable, however they can be fun to use and add to your selection of things to eliminate zeds with. Get it on sale as its not worth the 8 dollars.
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